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Gamemaker studio 2 change instance layer
Gamemaker studio 2 change instance layer












  1. Gamemaker studio 2 change instance layer update#
  2. Gamemaker studio 2 change instance layer code#

The same room, if moved to the top of the room queue and therefore being the first room created, works just fine as long as I add the above global variable initialization and manager object creation. Objects with another type of parent do not appear. in game maker 1.4 we were able to change the background by using backgroundindex but this is not available in game maker 2 now. When the instances are drawn on the screen they are drawn in order of depth. In particular, only objects without a parent or with one certain parent appear. First of all, you can set the Depth of the instances of the object. I’ll basically be going over the most important GML functions that can be used with layers and their usage.

Gamemaker studio 2 change instance layer update#

Upon switching rooms, only some of the instances appear. Instances and Layers update instancecreate. Image layers get exported as background layers. Instance_create_depth(-2*global.tile_size, -2*global.tile_size, 0, OBJ_UTIL_manager) Objects can get exported as instances, but also as tile graphics, sprite graphics or views.

gamemaker studio 2 change instance layer

Gamemaker studio 2 change instance layer code#

All of this occurs in the creation code of the first room: globalVars()

gamemaker studio 2 change instance layer

If we use the tiletoscreen functions we can update our player’s position to put him directly in the middle of the isometric map. This room then switches to an actual level. instancecreatelayer (roomwidth div 2, roomheight div 2, 'Instances', objplayer) This line of code will not put the player inside of your isometric map, the player will be created very far away. The most obvious problem here would be that you are using the object index as the layer index in instancecreatelayer - your code only works by chance (of there being a layer with a matching ID).

gamemaker studio 2 change instance layer

In the current state of my game, you start in a useless room that only exists to initialize global variables and a persistent object. I'm a bit new to GMS2 and am having a bit of a problem.














Gamemaker studio 2 change instance layer